Partners In Learning
 
Theories of Learning and Instruction

Below are four different theories of learning and instruction.

 

Subject Centered

Subject Centered - curriculum: specializes in information by discipline

Subject-Centered followers the view that the teacher is the expert so it does not matter what the objectives state.  The teacher is the arbitrator of what is worth knowing. Hence the objective needs only exist in the mind of the teacher, meaning the student follow the total direction of the teacher.

Objective Centered

Objective Centered - curriculum: links to behavioral change leading to performance of specific skills, or competency display, or application of knowledge content.

Objective Centered followers advocates are behaviorists who insist on rigorously defined objectives since learning is defined through behavior. Instruction is goal-directed so results are more important that the process used to achieve them.

Experience Centered

Experience Centered -curriculum: uses creative processes to
think outside of the box for building new knowledge through research, experimentation, best practices, and generalizing classroom learning to the real world outside of the classroom. 


Experience Centered followers are the most vehement critics of rigorously defined objectives because they view learning as a creative process for experiencing new discoveries and insights. Attitudinal change produces behavioral change implying confined objectives may interfere with the process of creative learning from the perspective of both teacher and student.

Opportunity Centered

Opportunity Centered - curriculum: focuses on adaptation and transformation such as the life cycle changes, self-directed learning, contracted learning, personal interest learning 

Opportunity Centered followers view any objectives as counter-productive when defined by any person other than the learner. Followers are not opposed to objectives but see greater value when learners are empowered to establish their own learning objective. When learners design their own objectives, the process is  self-motivation and more meaningful when students used Self-directed Learning Contract, or Mentor contracts, working one-on-one with an adult other than the classroom teacher. The teacher, in this learning situation, is viewed as a facilitator rather than a traditional instructor.

CHART: How to Build a Curriculum

Curriculum - complex series of Education, Instruction, & Development programs



Guided by Macro Goals, generally worded in an attempt to define the indefinable and make concrete that which is abstract



Subject centered

Competency centered

Experienced centered

Opportunity centered





 



 



 



Program - series of courses or workshops related by goals, content, instructional strategy, & targeted audience that often share a common curriculum



Driven by Program Goals intended to segment  Curriculum for selected Audiences using Instructional Goals and Strategies to serve specified Competencies



Delivery extends over period of time:

Content focus, or

Certification focus, or

Sequential focus



 

 

 



 



 



Course - elaborate instructional plan designed around specific objectives that support content which is transferred from instructor to learners using multiple learning activities and testing procedures  to verify the exchange

 



Designed using any combination:

   Behavioral

             or                     Objectives

    Learning                     or

             or                      Outcomes

    Performance

Support program competencies when integrated into a certification or degree conferring program



Design Approaches:

Chronological

Topical Preference

Known to Unknown

General to Specific

Whole to Part (zoom-in)

Part to Whole (zoom out)

Step by Step





 



 



 



Module - one of multiple content units within a course. Each unit is guided by objectives, focused on specific content, & delivered  in an uninterrupted sequence



 

 



 



Design unit  for supporting a course    Behavioral/Learning/Performance Objectives  or  Outcomes

 

Include: Enabling or Terminal Objectives to link modules and support Instructional Methods that facilitate, control, & customize all structured learning environments.



Instructional Methods:

 Lecture

  Discussion,

  Role Play

 Gaming

  Case Method

  Simulation

 Computer Guided





 



 



 



Lesson - a single instructional event, activity, or application customized to support & link modules using a designated method for specific learners

 

 



Design unit for supporting a course

Behavioral/Learning/Performance Objectives  or Outcomes

 

Uses Enabling or Terminal Objectives to link/support a module in a course focused around a single instructional method



 

 Lecture

 Discussion,

 Role Play

 Gaming

 Case Method

 Simulation

 Computer Guided